Doom Ducky then releases its grip on Doug, allowing him to continue. Doug is then introduced to a new stun mechanic that he must free himself from by mashing the F key. Then, the Doom Ducky's eyes will appear through a hole in the wall and grab him with the hand in its mouth. As Doug progresses onward, Bierce remarks about "Watch out for the big one" being written on a wall. As if on cue, a set of lights trigger as Bierce mentions duckies, revealing large plastic ducks entering a pipe behind bars. After heading far enough inside, Bierce speaks about urban legends of various things that get flushed into the sewers. The level begins in a long, water-filled sewer corridor, in which Bierce remarks the sewer water in the area. Doug then proceeds down the hallway and through the entrance, entering the Sewer. Doug tests this ability by scaring the Murder Monkey that was keeping the wall shut, opening it. This power not only allows Doug to see the locations of every monster while it's in effect, but also allows him to spot the real Dread Duckies. After instructing Doug to return to the ballroom's altar, she gifts him a power that makes every enemy visible for brief periods of time. Upon entering, Bierce notes the wall that Malak has placed in Doug's path, blocking off the entrance to the nightmare. The chapter continues where the previous chapter left off, with Bierce reminding Doug in her ballroom on how many ring pieces he has left to collect, and proceeds to unlock the portal to the next level. Trapped in a dark world full of nightmarish mazes and ridiculous monsters, the only way out is to face the darkness and find a way to survive. Dark Deception mixes the fast-paced style of classic arcade games with fun horror game design. Face off against 2 new nightmares - Dread Duckies and the GremClowns. 4.3 In-between "Stranger Sewers" and "Crazy Carnevil"ĭark Deception Chapter 3 is the next chapter in the Dark Deception story.
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